Keyword: game learning
22 articles found.
Research Article
Let’s play! Transforming STEM education with board games
EURASIA J Math Sci Tech Ed, Volume 20, Issue 8, August 2024, Article No: em2494
https://doi.org/10.29333/ejmste/14920Review Article
Digital game-based learning in mathematics education at primary school level: A systematic literature review
EURASIA J Math Sci Tech Ed, Volume 20, Issue 4, April 2024, Article No: em2423
https://doi.org/10.29333/ejmste/14377Research Article
Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application
EURASIA J Math Sci Tech Ed, Volume 18, Issue 10, October 2022, Article No: em2159
https://doi.org/10.29333/ejmste/12421Research Article
Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students
EURASIA J Math Sci Tech Ed, Volume 18, Issue 2, February 2022, Article No: em2082
https://doi.org/10.29333/ejmste/11707Research Article
The Educational Effectiveness of Didactical Games in Project-based Science Learning among 5th Grade Students
EURASIA J Math Sci Tech Ed, Volume 16, Issue 10, October 2020, Article No: em1888
https://doi.org/10.29333/ejmste/8490Research Article
The Impact of a STEM Inquiry Game Learning Scenario on Computational Thinking and Computer Self-confidence
EURASIA J Math Sci Tech Ed, Volume 15, Issue 4, April 2019, Article No: em1689
https://doi.org/10.29333/ejmste/103071Research Article
Effects of Digital Game-Based Experiential Learning on Students’ Ethical Instruction Effectiveness
EURASIA J Math Sci Tech Ed, Volume 14, Issue 7, July 2018, 3347-3354
https://doi.org/10.29333/ejmste/91243Research Article
Reason and Emotion: How They Drive Students to Play a Color Game
EURASIA J Math Sci Tech Ed, Volume 14, Issue 5, May 2018, 1911-1924
https://doi.org/10.29333/ejmste/85490Research Article
Developing and Application of Mobile Game Based Learning (M-GBL) for High School Students Performance in Chemistry
EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 7037-7047
https://doi.org/10.12973/ejmste/78728Research Article
Understanding Factors that Affecting Continuance Usage Intention of Game-Based Learning in the Context of Collaborative Learning
EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 6445-6455
https://doi.org/10.12973/ejmste/77949Research Article
A Kinect- and Game-Based Interactive Learning System
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 4897-4914
https://doi.org/10.12973/eurasia.2017.00972aResearch Article
Evaluating Game-Brand Congruity and Flow on Brand Personality by Using Gamifying Learning
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3083-3097
https://doi.org/10.12973/eurasia.2017.00706aResearch Article
An Investigation of Gender Differences in a Game-based Learning Environment with Different Game Modes
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3209-3226
https://doi.org/10.12973/eurasia.2017.00713aResearch Article
Empirical Study on the Effect of Digital Game-Based Instruction on Students’ Learning Motivation and Achievement
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3177-3187
https://doi.org/10.12973/eurasia.2017.00711aResearch Article
Effects of Comparison and Game-Challenge on Sixth Graders’ Algebra Variable Learning Achievement, Learning Attitude, and Meta-Cognitive Awareness
EURASIA J Math Sci Tech Ed, Volume 13, Issue 6, June 2017, 2627-2644
https://doi.org/10.12973/eurasia.2017.01244aResearch Article
The Effect of Gender on Motivation and Student Achievement in Digital Game-based Learning: A Case Study of a Contented-Based Classroom
EURASIA J Math Sci Tech Ed, Volume 13, Issue 6, June 2017, 2309-2327
https://doi.org/10.12973/eurasia.2017.01227aErratum
Errata: A Situated Cultural Festival Learning System Based on Motion Sensing
EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1411-1411
https://doi.org/10.12973/eurasia.2017.00677aResearch Article
A Situated Cultural Festival Learning System Based on Motion Sensing
EURASIA J Math Sci Tech Ed, Volume 13, Issue 3, March 2017, 571-588
https://doi.org/10.12973/eurasia.2017.00633aResearch Article
The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment
EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1229-1258
https://doi.org/10.12973/eurasia.2017.00669aResearch Article
The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students
EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1379-1388
https://doi.org/10.12973/eurasia.2016.1519aResearch Article
Developing and Evaluating Gamifying Learning System by Using Flow-Based Model
EURASIA J Math Sci Tech Ed, Volume 11, Issue 6, 2015, 1283-1306
https://doi.org/10.12973/eurasia.2015.1386aResearch Article
The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum
EURASIA J Math Sci Tech Ed, Volume 11, Issue 5, 2015, 1211-1229
https://doi.org/10.12973/eurasia.2015.1413a